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《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》
《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》

34ViewToggle

between 3-viewport and 4-viewport display

在3视图与4视图格局中切换

3Dface

Draw a 3-D polygon mesh face

画三维多边形网格面

3View

Three-viewport layout

3视图窗口布局

4View

Four-viewport layout

4视图窗口布局

AddNextU

Add the next control point in the

u-direction to the selection

在U方向上增加下一个控制点

AddNextV

Add the next control point in the

v-direction to the selection

在V方向上增加下一个控制点

AddPrevU

Add the previous control point in the u-direction to the selection

在U向上增加前一个控制点

AddPrevV

Add the previous control point in the v-direction to the selection

在V向上增加前一个控制点AlignBackgroundBitmap

Align a background bitmap

定位调准背景图

AlignProfiles

Align two curves

定位调准两条曲线

AllCPlanesThroughPt

Move all construction planes through a point

移动所有基准面通过一点

AllLayersOn

Turn all layers on

打开所有的层

Along

Track along a line

沿着一条线的轨迹移动

Angle

Measure the angle between two lines 测量两条线间的夹角

ApplyCrv

Apply a curve to a surface

将曲线投影到面上

ApplyMesh

Apply a mesh to surface

将网格投射到面上

Arc

Draw an arc

画弧线

Arc3Pt

Draw an arc through three points

通过三点画一弧线

ArcDir

Draw an arc by end points and direction 通过未端点及方向画一弧线ArcSER

Draw an arc by beginning point, end

point, and radius

通过起始点、端点及半径画一弧线

ArcTTR

Draw an arc tangent to two curves

画一条弧线与两曲线相切

Area

Calculate the area of a surface or

polysurface

计算曲面与多边形表面的面积

AreaCentroid

Calculate the area centroid of a surface

or polysurface

找出曲面与多边形表面的中心点

AreaMoments

Calculate the area moments of a surface

or polysurface

计算曲面与多边形表面的几何面积(矩)

Array

Array objects

制作物体的矩形阵列

ArrayCrv

Array objects along a curve

沿一条曲线阵列物体

ArrayPolar

Array objects around a pole

沿一中心点制作物体的圆形阵列

ArraySrf

Array objects on a surface

在模型表面阵列物体

Arrow

Create annotation arrow

画标注箭头线

Arrowhead

Create annotation arrowhead

画标注箭头

Autosave

Autosave

自动存盘

Back

Set to world back view

设为世界坐标后视图

Baseball

Draw a baseball sphere

画棒球式圆球体

BaseballEllipsoid

Draw a baseball ellipsoid

画棒球式椭圆球体

Bend

Bend objects

使物体弯曲

Bisector

Draw a line that bisects two lines

画一条等分另两条线的直线

Blend

Blend between two curves

粘合两条曲线

BlendSrf

Blend two surfaces

粘合两个表面

BooleanDifference

Boolean difference

布尔运算---差集

BooleanIntersection

Boolean intersection

布尔运算---交集

BooleanUnion

Boolean union

布尔运算棗合集

Bottom

Set to world bottom view

转为世界世标底视图

BoundingBox

Create a bounding box of curves

生成曲线的边界框

Box

Draw a box

画一矩形物体

Box3Pt

Draw a box with three points

通过三点画一矩形物体

BringViewportToTop

Bring a viewport to the top

将一视图窗拉到窗口最顶层

Cap

Cap open planar holes in a polysurface

封闭多边形物体的平面缺口

Cen

Snap to the center of a circle

捕捉圆的中心点

Chamfer

Chamfer two curves

对两条相交曲线作倒角

ChamferSrf

Chamfer two surfaces

对两个相交的面作倒角

ChangeDegree

Change the degree of a curve

改变曲线的精细度(分段数)

ChangeDegreeSrf

Change the degree of a surface

改变面的精细度(分段数)

ChangeLayer

Change the object's layer

改变物体的层定义

ChangeToCurrentLayer

Change the object's layer to the current

layer

将物体所在层定义为当前层

Check

Check objects

检验物体

Circle

Draw a circle

画圆

Circle3Pt

Draw a circle through three points

通过三点画圆

CircleD

Draw a circle by its diameter

设定直径画一圆

CircleTTR

Draw a circle tangent to two curves

画一个圆与两条线相切

CircleTTT

Draw a circle tangent to three curves

画一个圆与三条线相切

ClearMesh

Command name changed to RefreshShade. 此命令现改为RefreshShade,清除网格Shade视图

ClearAllMeshes

Clear all render meshes

清除所有render meshes

ClearUndo

Clear undo buffer

清空释放undo命令缓冲区CloseDisplayWindow

Close the render window

关闭渲染(render)窗口

Delete

Delete selected objects

删除选择的物体

DeleteAll

Delete all objects in the model

删除模型中的所有物体

DetachTrim

Detach the trimming boundary from a surface

从物体表面上剥离出修整边界线

Dig

Start a 3-D digitizer

开始3-D数字化转换

DigCalibrate

Calibrate a 3-D digitizer

校准3-D数字化转换

DigClick

Pick a point with a 3-D digitizer

用3-D数字转换器拾取一点DigDisconnect

Disconnect a 3-D digitizer

断开与3-D数字转换器的联接

DigPause

Pause a 3-D digitizer

中止3-D数字转换

DigScale

Set 3-D digitizer scale

设定3-D数字转换的比例

DigSection

Create sections with a 3-D digitizer 利用

EdgeSrf

Draw a surface by edge curves

通过边线生成一曲面

EditPtOn

Show edit points

显示可编辑控制点

EditDim

Edit dimension text

编辑标注文本

EditText

Edit two-dimensional annotation text blocks

编辑二维注解文本

Ellipse

Draw an ellipse

画椭圆

EllipseD

Draw an ellipse through its major axes 通过确定几根主轴线画椭圆Ellipsoid

Draw an ellipsoid

画椭圆体

Emap

Use environment mapping for analysis

使用环境贴图对物体模型进行分析

End

Snap to the end of a curve

捕捉曲线的端点

EndBulge

Adjust the end bulge of a curve

调节曲线末端的凸出部分

Fair

Fair a curve

修整曲线使其平滑(流线形化)

Faro

Start digitizing with a Faro arm

利用法罗臂进行数字化

Fillet

Fillet two curves

对两条相交线倒圆角

FilletEdge

Fillet the edge of a polysurface

对多边形表面边缘倒圆角

FilletSrf

Fillet two surfaces

对两个面进行倒角

FitCrv

Fit a curve to an existing curve

使一曲线与另一曲线(控制点数)相匹配

FlatShade

Shade with flat polygon mesh faces in

one viewport

在一视图窗显示物体的多边形平面曲格式

Shade示图

FlatShade1

Shade with flat polygon mesh faces in

one viewport plus display grid

在一个视图窗显示物体的多边形平面曲格

shade示图,并显示栅格线

FlatShadeAll

Shade with flat polygon mesh faces in

all viewports

对所有视窗中的进行多边形平面网格式

Shade渲染

Flip

Flip the direction of a curve or surface

翻转曲线或曲面的法线方向

Flow

Flow objects along a curve

使物体外形沿着曲线形状进行扭曲

From

Snap from a point

从某一个点开始捕捉

Gcon

Measure geometric continuity of two

curves

测量两条曲线的几何学连续性

Grid

Toggle the display of the grid

打开/关闭栅格显示

GridAxes

Toggle the display of the grid axes

打开/关闭栅格坐标轴显示

GridOptions

Change the grid options

修改栅格参数选项

GridSections

Set the distance between gridlines

设定栅格线间隔

GridSize

Set the extents of the grid

设定栅格的范围大小

GridThick

Set the number of thin gridlines between

each thick gridline

设定粗栅格线间的细栅格的数目

HBar

Edit a curve or surface with handlebars

利用控制点调节手柄编辑曲线或面

Heightfield

Create a surface by color values of a

bitmap

根据图片的颜色值生成曲面

Helix

Draw a helix

画螺旋线

Help

Help. Run this command in the middle of

another command to get help on any

command.

运行其他命令的过程中敲入进命令,将显示

命令的帮助信息

Hide

Hide objects

隐藏(消隐)物体

HideBackgroundBitmap

Hide a background bitmap

隐藏(消隐)背景图

HideOsnap

Hide the Osnap toolbar

隐藏Osnap(点捕捉)工具条

HidePt

Hide control points and edit points

隐藏控制顶点及编辑点

HideSwap

Swap hidden and visible objects to work

on objects previously hidden

显示隐藏(消隐)的物体,以便对其进行编

HideToolbar

Hide a toolbar

隐藏工具条

Hotspot

Set the spotlight hotspot

设定聚光灯的热点或热区

Hydrostatics

Display hydrostatic values for surfaces

and polysurfaces.

显示曲面或多边形表面的流体静力学值

Import

Import models

导入模型

ImportCommandAliases

Import command aliases from a text file

从文本文件中导入命令文本

Improve

Improve (reparameterize) a curve,

surface, or polysurface

重新调整、优化曲线、面或多边形表面的参数

InsertEditPoint

Insert edit points in a curve

在曲线上增加编辑点

InsertKink

Insert kinks in a curve

在曲线上加入纽结

InsertKnot

Insert knots in a curve or surface

在曲线或面上插入结点

InsertLineIntoCrv

Flatten a section of a curve

平整化曲线的部分线段

Int

Snap to the intersection of two curves 捕捉两条线的交点

InterpCrv

Draw a curve by interpolating points 通过插入控制点绘制曲线

InterpCrvOnSrf

Interpolate a curve on a surface

在曲面上插入一条曲线

InterpPolyline

Interpolate a curve through a polyline 穿过一条多叉线插入一条曲线

Intersect

Intersect two objects

生成两个物体的相交点/线

Inverti

Invert the selection

反选

Join

Join objects together

将两个物体(曲线、曲面、多边形表面)接合在一起

JoinEdge

Join the edges of two surfaces that are out of tolerance

接合两个面偏离表面公差的边线

JoinMesh

Join polygon meshes

接合多边形网格面

JoinSrf

Join selected surfaces

接合定的面

Knot

Snap to a knot

捕捉纽结点

Lasso

Select points with a lasso

用套索工具框选点

Layer

Manage layers

管理图层

LayerLock

Lock a layer

锁定图层

LayerOff

Turn a layer off

关闭一个图层

LayerOn

Turn a layer on

打开一个图层Leader

Draw an arrow leader

画标注箭头线

Left

Set to world left view

设定当前视图为世界坐标左视图

Length

Measure the length of a curve

测量曲线的长度

Line

Draw a line

画线

Line4Pt

Draw a line from four points

通过四点画一条线

LineAngle

Draw a line at a specified angle from

another line

在距另一条线一定角度处,画一条线

LinearizeTrims

Linearize trimming boundaries of

surfaces

将曲面的修剪边界线转化为多叉线

LinePerp

Draw a line perpendicular from a curve

垂直于曲线画一条线

LinePP

Draw a line perpendicular to two curves

垂直于两条曲线画一条线

Lines

Draw multiple lines

画多重线

LineTan

Draw a line tangent from a curve

画一条线与另一曲线相切

LineTT

Draw a line tangent to two curves

画一条线与另两条曲线相切

LineV

Draw a vertical line

画垂直线

List

List data structure of an object

列出物体的数据结构

Lock

Lock objects

锁定物体

Make2d

Make a 2-D drawing

进行二维平面绘图

MakeCrvPeriodic

Make a curve periodic

使曲线成为周期曲线(编辑其控制点时,仍

能保持平滑性的封闭式曲线,称作:周期曲

线)

MakeSrfNonPeriodic

Make a surface non-periodic

使曲面非周期性

MakeSrfPeriodic

Make a surface periodic

使曲面周期性

Match

Match two curves

匹配接合两条曲线

MatchLayer

Match the layer of one object to another

匹配接合物体的两个图层

MatchSrf

Match two surfaces

匹配焊合曲面

Maximize

Maximize Rhino

最大化显示Rhino视窗界面

MaxViewport

Maximize a viewport

最大化视图

Menu

Toggle the display of the menu bar

打开/关闭菜单条的显示

MergeEdge

Merge two adjacent edges of a surface

合并曲面相邻的两条边

MergeSrf

Merge two untrimmed surfaces

合并两个未经修整的面

Mesh

Create a mesh from NURBS objects

从NURBS曲线物体生成Mesh网格物体

MeshBox

Draw a polygon mesh box

画多边形网格立方体

MeshCone

Draw a polygon mesh cone

画多边形网格锥体

MeshCylinder

Draw a polygon mesh cylinder

画多边形网格柱体

MeshDensity

Change density for polygon mesh

primitives

修改网格稀密度参数

MeshPlane

Draw a polygon mesh plane

画多边形网格平面

MeshPolyline

Create a mesh from a closed polyline

利用封闭的多叉线生成Mesh网格面

MeshSphere

Draw a polygon mesh sphere

画多边形网格球体

MeshToNurb

Convert each polygon in a polygon mesh

into a NURBS surface

将多边形网格物体的每个多边形的面转变

为NURBS曲面

Mid

Snap to the midpoint of a curve

捕捉曲线的中点

Minimize

Minimize Rhino

最小化Rhino视窗界面

Mirror

Mirror objects

镜像物体

Moldex

Export a DXF file for Moldex

输出DXF格式的文件

Move

Move objects

移动物体

MoveBackgroundBitmap

Move a background bitmap

移动背景贴图

Mscribe

Start digitizing with a MicroScribe arm 利用MicroScribe arm(直译:微讲录臂)开始数字化转换

NamedCPlane

Edit named construction planes

编辑已命名的造模基准面

NamedView

Edit named views

编辑已命名的视图

Near

Snap near a curve

捕捉曲线最近的一点

NetworkSrf

Create a surface from a network of curves

利用一组网格形曲线生成曲面

New

Create a new file

打开一个新文件

NewViewport

Create a new viewport

建立新视点

NextOrthoViewport

Make the next viewport with orthogonal projection active

激活下一个视图的直角投射选项NextPerspectiveViewport

Make the next viewport with perspective projection active

激活下一个视图的透视投射选项

NextU

Select the next control point in the u-direction

选定U向上的下一个控制点

NextV

Select the next control point in the v-direction

选定V向上的下一个控制点

NextViewport

Make the next viewport active

激活下一个视图

NextViewportToTop

Bring the next viewport to the top

将下一个视图拉到视窗的最顶层

Normal

Draw a line normal to a surface

画条直线垂直于另一个面

NoElev

Turn off elevator mode

关闭垂直升降式绘图方式

NoSnap

Turn object snaps off

关闭物体捕捉

Notes

Add notes to your model

给模型写注解Offset

Offset a curve

平行位移镜像

OffsetSrf

Offset a surface

平行位移镜像曲面

OneLayerOn

Turn one layer on and the rest off

打开一个图层并关闭其它的图层

OneLayerOff

Turn off a layer by selecting an object

on the layer

选择图层中的物体以关闭该图层

OnSrf

Snap to a surface

捕捉曲面上最接近的一点

Open

Open an existing file

打开文件

OpenWorkspace

Open workspace

打开绘图工作区

Options

Rhino options

Rhino参数选项

Orient

Orient objects

定位物体

Orient3Pt

Orient objects by three points

通过三点定位物体

OrientOnSrf

Orient objects on a surface

在曲面上定位物体

OrientPerpToCrv

Align a planar object to a curve.

使一平面物体与曲线对齐

Ortho

Toggle ortho mode

打开/关闭正交绘图模式

OrthoAngle

Set the ortho angle

设定正交(ortho)角度

Osnap

Set a persistent object snap from the

command line

在命令行设定固定的Osnap物体捕捉

Pan

Pan the view

平移视图

PanDown

Pan the view down

向下平移

PanLeft

Pan the view left

向左平移视图

PanRight

Pan the view right

向右平移视图

PanUp

Pan the view up

向上平移视图

Paste

Paste objects from the clipboard

从剪贴板中贴入物体

Patch

Fit a surface through curves and point

objects

利用点与曲线生成曲面(patch面片)

Perp

Snap perpendicular to a curve

从曲线外的一点捕捉曲线上的一点使其形

成一条与曲线垂直的直线

PerpFrom

Track along a line perpendicular to a

curve

从曲线上的一点捕捉垂直于此曲线的直线

方向上的点

Perspective

Set to perspective view

设定当前视图为透视视图

PerspectiveAngle

Set the perspective angle

设定透视的角度

PictureFrame

Create a picture frame

生成图片框(作贴图用)

Pipe

Draw a pipe

画圆管物体

PlaceBackgroundBitmap

Place a background bitmap

放置背景图

PlaceCameraTarget

Place the camera location and target

location

定位摄像机与焦点位置

PlaceTarget

Place the target location

设定摄像机目标的位置

Plan

Set to plan view of construction plane

将绘图基准面设为顶视平行角度

Planar

Toggle planar mode

打开/关闭平面绘图模式

PlanarSrf

Create a planar surface through planar

curves

通过平面曲线生成平面

Plane

Draw a plane

画平面

Plane3Pt

Draw a plane through three points

通过三点绘制平面

PlaneThroughPt

Fit a plane through point objects

通过三点定位一平面

PlaneV

Draw a vertical plane

画一垂直的平面

Point

Draw a point object

画点物体

PointDeviation

Measure the deviation of points and

curves from a surface

测量点与曲线/曲面间的位置偏移

PointGrid

Create a grid of point objects

生成由点组成的栅格

Points

Draw multiple point objects

画制多点物体

PointsAtNakedEdges

Create point objects at endpoints of naked edges

在独立面的边线(Naked edges)上生成点物体

PointsFromUV

Create points by entering UV coordinates

通过输入UV坐标绘制点

Polygon

Draw a polygon

画多边形

PolygonEdge

Draw a polygon by its edge

通过定义边长绘制多边形

Polyline

Draw a polyline

画多叉(义)线

PolylineOnMesh

Draw polylines on polygon mesh objects 在多边形网格物体上画多义线PolylineThroughPt

Create a polyline through a group of point objects

通过一组点来绘制多义线

PopupToolbar

Pops a toolbar that you name at the cursor location

在光标的位置处展开工具栏

PopupMenu

Pops a menu at the cursor location with your favorites and the most recently used commands

在光标处展开下拉命令菜单

PrevU

Select the previous control point in the u-direction

选择U方向上上一个控制点

PrevV

Select the previous control point in the v-direction

选择V方向上上一个控制点

PrevViewport

Make the previous viewport active

激活前一视图窗

Print

Prints a wireframe view of the current viewport

打印当前视图窗的线框模式

PrintSetup

Print setup

打印机设置

Project

Project a curve to a surface

将曲线投射到面上

Projection

Toggle the viewport projection between parallel and perspective

在平行与透视视点间切换ProjectOsnap

Project object snaps to the

construction plane

运用投射方式捕捉造模基准面上的一点

ProjectToCPlane

Project objects to construction plane

将物体投射到基准面上

Properties

Edit object properties

编辑物体属性

Pt

Snap to a point

点捕捉

PtOff

Turn off control and edit points

关闭控制点及编辑点的显示

PtOffSelected

Turn off control and edit points on

selected curves

关闭选定曲线上控制点及编辑的显示

PtOn

Show control points

显示控制点

Pull

Pull a curve back to a surface

将曲线“拉”回到曲表上

Quad

Snap to a quadrant of a circle or ellipse

捕捉圆或椭圆的四分之一点

Radius

Measure the radius of a circle

测量圆的半径

RailRevolve

Revolve a curve along a rail

沿某一轴线旋转曲线

ReadCommandFile

Read commands from a text file

从文本文件中读取Rhino命令

ReadNamedCPlanesFromFile

Read named construction planes from a

3DM file

读取3DM格式文件中的基准面

ReadNamedViewsFromFile

Read named views from a 3DM file

打开3DM格式文件定义的视图

ReadViewportsFromFile

Read viewport layout from a 3DM file

打开3DM文件的视窗排列格局

Rebuild

Rebuild a curve

重建一曲线(重新定义其精细度)

RebuildEdges

Rebuild the edges of surfaces and

polysurfaces

重建曲面及多边形表面的边

RebuildSrf

Rebuild a surface

重建面

Rectangle

Draw a rectangle

画矩形

Rectangle3Pt

Draw a rectangle through three points

通过三点画一矩形

RectangleCen

Draw a rectangle by center

通过定义中心点与角点绘制矩形

RectangleV

Draw a vertical rectangle

画一垂直的矩形

Redo

Redo the last undone command

重新执行刚才UNDO的命令

RedoMultiple

Provides a list of commands you can redo.

列出可执行redo的命令

ReduceMesh

Decreases the number of mesh faces.

减少Mesh网格面的数量

RefreshShade

Clear render mesh from selected objects

so the shading refreshes

清除shade渲染视图中的Mesh网格

RemapCPlane

Remap objects to a new construction

plane

将做好的物体贴入到新的基准面上

RemoveBackgroundBitmap

Remove a background bitmap

清除背景贴图

RemoveFlippedNormals

Remove flipped normals from NURBS

surfaces

清除NURBS曲面上反转的法线

RemoveKnot

Remove knots from a curve or surface

清除曲线或面上的纽结

RemoveWallpaper

Remove wallpaper

清除墙壁帖图

Render

Render the current viewport

渲染当前视图

RenderAGEdges

Toggle rendering of edges of polygon

meshes

打开/关闭多边形网格物体边线的渲染

RenderCrv

Toggle rendering of curves

打开/关闭曲线的渲染

RenderEdges

Toggle rendering of edges

打开/关闭边线的渲染

RenderOptions

Edit render options

修改渲染选项

RenderPreview

Displays a dynamically movable preview

of the rendered model inside the

viewport.

预览渲染(可在视图内移动物体观看渲染效

果)

RenderPreviewAll

Displays a dynamically movable preview

of the rendered model inside all

viewports

在所有视图窗中进行预览渲染

RenderPreviewSelected

Displays a dynamically movable preview

of the selected objects

显示所选择物体的预览渲染视图RenderPreviewSelectedAll

Displays a dynamically movable preview of the selected objects inside all viewports

在所有视图窗中显示被选择物体的预览渲染

ReparameterizeSrf

Reparameterize a surface

重新设定曲面参数

Restore

Restore Rhino from being minimized

恢复Rhino工作视窗

RestoreCPlane

Restore a named construction plane

恢复已命名的基准面

RestoreView

Restore a name view

恢复某一视图

Revolve

Revolve a curve

旋转曲线

RevU

Reverse the u-direction of a surface 反转曲面U轴向

RevV

Reverse the v-direction of a surface 反转曲面V轴向

Ribbon

Extrude by offsetting a curve

位移曲线形成Extrude拉伸效果

Right

Set to world right view

设定为世界坐标右视图

Rotate

Rotate objects

旋转物体

Rotate3D

Rotate objects about an axis

沿三维轴向旋转物体

RotateCPlane

Rotate a construction plane

旋转建模基准面

RotateDown

Rotate the view down

向下旋转视图

RotateLeft

Rotate the view left

向左旋转视图

RotateRight

Rotate the view right

向右旋转视图

RotateUp

Rotate the view up

向上旋转视图

RotateView

Rotate the view

旋转当前视图

Run

Run another application from Rhino

运行Rhino外挂程序

Save

Save your model

保存SaveAs

Save your model under a different name

另存为

SaveAsTemplate

Save a template

保存为模板

SaveCPlane

Save a named construction plane

保存建模基准面

SaveDisplayWindowAs

Save the image in the render window

保存渲染视窗中的图片

SaveSmall

SaveView

Save a named view

保存已命名的视图

SaveWorkspace

Save workspace

保存当前工作面板

SaveWorkspaceAs

Save workspace under a different name

将当前工作面板另存为

Scale

Scale objects

放缩物体

Scale1D

Scale objects in one dimension

沿一个轴向放缩物体

Scale2D

Scale objects in two dimensions

沿两个轴向放缩物体

ScaleBackgroundBitmap

Scale a background bitmap

放大/缩小背景图片

ScaleNU

Scale objects non-uniformly

非对称性放缩物体

ScreenCaptureToClipboard

Capture a viewport to the clipboard

捕捉当前视图到剪贴板上

ScreenCaptureToFile

Capture a viewport and save it as a

bitmap file

捕捉当前视图,另存为BMP文件

ScreenCaptureToFile256

Capture a viewport and save it as a 256

color bitmap file

捕捉当前视图另存为256色BMP图片文件

Section

Create sections through a surface or

polysurface

生成曲面或多边形表面物体的截面

SelAll

Select all objects

选定所有物

SelBadObjects

Select bad objects

选择有问题的物体

SelConnected

Select adjacent control points

选择邻近的控制点

SelCrossing

Select with a crossing window

利用框选窗选择物体

SelCrv

Select all curves

选择所有的曲线

SelDim

Select all dimensions

选择所有的尺寸标注

SelDup

Select all duplicate objects

选择所有的拷贝(复制)物体

SelLayer

Select all objects on a layer

选定某一图层上的所有物体

SelLayerNumber

Select objects by layer number

通过图层编号选择物体

SelLight

Select all spotlights

选择所有的聚光灯

SelMesh

Select all mesh objects

选择所有Mesh网格物体

SelNakedMeshEdgePt

Select unwelded polygon mesh edges

选择未焊接多边形mesh网格边线

SelName

Select object by name.

通过名字选择物体

SelNone

Deselect all objects

取消选择所有物体

SelPolyline

Select all polylines

选择所有的多义(叉)线

SelPolysrf

Select all polysurfaces

选择所有的多边形表面

SelPt

Select all point objects

选择所有的点物体

SelSrf

Select all surfaces

选择所有曲面

SelU

Select all control points in the

u-direction

选择U向上的所有控制点

SelUV

Select all control points in the u- and

v- directions

选择U向及V向上的所有控制点

SelV

Select all control points in the

v-direction

选择V向上的所有控制点

SelWindow

Select with a window

利用窗口选择物体

SetActiveViewport

Set the active viewport by name

通过名字选择当前激活视图

SetGLShade

Toggles shaded mode between OpenGL

shade and monochrome shade.

在OpenGl与单色shade渲染图间切换

SetLayer

Set the current layer

设定当前图层

SetLayerToObject

Sets the current layer to match selected object

选择某一物体以激活物体所在的图层SetMaximizedViewport

Set the maximized viewport by name

通过名字选择最大化视图

SetObjectName

Set the name of an object

为物体命名

SetObjectNameMultiple

Sets names for selected objects

为选定的物体命名

SetOrtho

Turn ortho mode on or off

打开/关闭ortho正交绘图模式

SetPlanar

Turn planar mode on or off

打开/关闭平面绘图模式

SetPt

Set points

设定控制点的位置

SetSnap

Turn snap mode on or off

打开/关闭物体捕捉

SetWorkingDirectory

Set Rhino's working directory

设定Rhino工作路径

Shade

Shade your model

Shade渲染模型

Shade1

Shade one viewport and with the grid 对所有视图进行带网格式shade渲染ShadeAll

Shade all viewports

Shade渲染所有视图

ShadedViewport

Set the viewport to display in shaded mode

设定所有视图都为Shade视图模式ShadeOptions

Edit shade options

修改shade渲染选项

ShadeSelected

Shade selected objects in the active viewport

在当前视图窗中shade渲染选择的物体ShadeSelectedAll

Shade selected objects in all viewports 在所有视图窗中shade渲染选择的物体Shear

Shear objects

Shear拖移变形物体

Show

Show hidden objects

显示隐藏的物体ShowBackgroundBitmap

Show a background bitmap

显示背景图片ShowBrokenEdges

Display broken edges

突出显出断裂的边

ShowEdges

Display edges of surfaces and

polysurfaces

显示曲面及多边形表面物体的边

ShowNakedEdges

Display naked edges of surfaces and

polysurfaces

显示曲面及多边形表面物体未连接的边线

ShowOsnap

Show the Osnap toolbar

显示Osnap工具条

ShowPt

Show control points and edit points

显示控制点及编辑点

ShowSelected

Shows only selected hidden objects

只显示所选择的隐藏物体

ShowToolbar

Show a toolbar

显示工具条

ShrinkTrimmedSrf

Shrink the underlying untrimmed surface

near to trimming boundaries

缩小修剪前的曲面边界大小,使曲面贴图在

修剪完成后能完全(正常)显示

Silhouette

Create silhouette curves of a surface or

polysurface

生成曲面或多边形表面物体的轮廓线

SimplifyCrv

Simplify curves

减小曲面分段数,简化曲线

Sketch

Sketch a curve

徒手自由绘制曲线

SketchOnMesh

Sketch a curve on a polygon mesh

在多边形网格物体上自由绘制曲线

SketchOnSrf

Sketch a curve on a surface

在曲面上自由绘制曲线

Smooth

Smooth objects

平均分布物体的控制点,形成平滑处理

Snap

Toggle snap mode

打开/关闭物体捕捉模式

SnapSize

Set snap size

设定捕捉精度确增量

Sphere

Draw a sphere

画球体

Sphere3Pt

Draw a sphere through three points

通过三点画球体

SphereD

Draw a sphere by its diameter

设定直径,绘制球体

Spiral

Draw a spiral

画螺旋线

Split

Split one object with another

用一物体分割另一物体

SplitEdge

Split the edge of a surface

分割曲面的边

SplitViewportHorizontal

Split a viewport horizontally

水平分割视窗

SplitViewportVertical

Split a viewport vertically

垂直分割视窗

Spotlight

Insert a spotlight

插入聚光灯

SrfControlPtGrid

Create a surface by picking a grid of

control points

依次点取控制点组成的栅格,生成面

SrfPt

Draw a surface by corner points

通过角点生成表面

SrfPtGrid

Create a surface by picking a grid of

points

依次点取点物体组成的栅格,生成面

StatusBar

Toggle the display of the status bar

打开/关闭状态栏的显示

SubCrv

Trim a curve by two points

利用两点修剪曲线

SwapUV

Swap the u- and v-directions of a

surface

对换表面的UV坐标方向

SwapView

Swap views of two viewports

对换两个不同的视图

Sweep1

Create a 1-Rail sweep

生成单轨放样延伸(Sweep)曲面

Sweep2

Create a 2-Rail sweep

生成双轨放样延伸(sweep)曲面

SynchronizeViews

Sets the scale and center of all

viewports to match those of the "active"

viewport.

使所有视图的大小与中心与当前视图窗相

对应

Tan

Snap tangent to a curve

捕捉与曲线相切的一点

TanFrom

Track along a line tangent to a curve

在与曲线相切的直线上移动

Taper

Taper objects

锥形变形

Tcone

Draw a truncated cone

画圆锥台

Text

Create two-dimensional annotation text

blocks

生成二维的注解文体

TextObject

Create text-shaped objects from curves, surfaces, or solids based on TrueType fonts

生成二维或三维的字形物体

TiltLeft

Tilt the view left

向左倾斜视图

TiltRight

Tilt the view right

向右倾斜视图

Title

Toggle the display of the title bar

打开/关闭标题栏的显示

ToggleOsnap

Toggle persistent object snaps

打开/关闭(固定性)物体捕捉ToggleToolbar

Toggle the display of a toolbar

打开/关闭工具条的显示

Toolbar

Edit toolbar layout

编辑工具条布局

Top

Set to world top view

设定为世界坐标顶视图

Torus

Draw a torus

画圆环体

Trim

Trim one object with another

用一个物体去修剪另一个物体

Tube

Draw a tube

画圆管体

Turntable

Continuously rotate your view

连续旋转视图

Twist

Twist objects

对物体作扭曲变形

Undo

Undo the last command

取消上一个命令

UndoMultiple

Provides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormals

Unify polygon mesh normals

统一多边形网格物体的法线方向

Units

Set the units and tolerance for the model

设定模型尺寸单位及公差

UnLock

Unlock locked objects

解除物体的锁定

UnLockSelected

Unlock selected locked objects

解除所选择物体的锁定

UnrollSrf

Unrolls (flattens to a plane) a surface. 将物体卷展成一平面Untrim

Untrim a surface

反修剪表面(对应于Trim)

ViewCPlaneBack

Set to construction plane back view

设定为基准平面后视图

ViewCPlaneBottom

Set to construction plane bottom view

设定为基准平面仰视图

ViewCPlaneFront

Set to construction plane front view

设定为基准平面前视图

ViewCPlaneLeft

Set to construction plane left view

设定为基准平面左视图

ViewCPlaneRight

Set to construction plane right view

设定为基准平面右视图

ViewCplaneTop

Set to construction plane top view

设定为基准平面顶视图

ViewportProperties

Edit viewport properties

编辑视图点属性

ViewportTitle

Set the title of a viewport

设定视图的标题

Volume

Calculate the volume of a surface or

polysurface

计算曲面物体与多边形表面物体的体积

VolumeCentroid

Calculate the volume centroid of a

surface or polysurface

计算曲面物体与多边形表面物体的质量中

心(或形心)

VolumeMoments

Calculate the volume moments of a

surface or polysurface

计算曲面物体与多边形表面物体的质量力

VRBSrf

Create a variable radius blend between

two surfaces

自定义半径Blend焊接两个面

Wallpaper

Display wallpaper

显示墙壁帖图

Weight

Edit control point weight

修改控制点的加权值

Weld

Weld polygon meshes

焊接多边形网格

What

What is this object?

显示物体

WireframeViewport

Set the viewport to display in wireframe

mode

设定当前视力为线框显示模式

WireShade1

Shade the model and display wireframe

curves

Shade渲染模型,并显示网格线

WorldAxes

Toggle the display of world axes

打开/关闭世界坐标的显示

ZBuffer

Show Z-buffer

显示当前视图Z-buffer值

ZbufferPt

Drape points on Z-buffer

在Z-buffer视图上覆盖点

Zebra

Zebra render viewport

斑马线渲染分析

ZoomDynamic

Zooms in and out as you drag with the

left mouse button down

按住鼠标左键拖动以放大/缩小视图

ZoomExtents

Zoom to the extents of visible objects

最大化显示可见物体

ZoomExtentsAll

Zoom to the extents of visible objects

in all viewports

最大化所有视图窗

ZoomIn

Zoom in

放大视图

ZoomNext

Redo the last view change

Redo(恢复)前一视图变换命令

ZoomOut

Zoom out

缩小视图

ZoomPrev

Undo the last view change

Undo(取消)前一视图变换命令

ZoomSelected

Zoom to the extents of selected objects

最大化显示所选择物体

ZoomSelectedAll

Zoom to the extents of selected objects

in all viewports

在所在视图中最大化显示所选择物体

ZoomTarget

Sets a new target point for the center

of a zoom window

选择放缩视图中心点

ZoomWindow

Zoom to selected rectangle

框选设定视图放缩的大小

ZoomX

Change the zoom factor

设定视图放大/缩小的比例参数

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