static function ColorField (position : Rect, value : Color) : Color static function ColorField (position : Rect, label : string, value : Color) : Color
static function ColorField(position: Rect, label: GUIContent, value: Color) : Color
Parameters参数
?position
Rectangle on the screen to use for the field.
屏幕上的矩形区域【狗刨学习网】
?label
Optional label to display above the field.
该字段上面显示的可选标签
?value
The value to edit. // 编辑的值
Returns
Color - The color selected by the user.
返回Color - 用户输入的值。
Description描述
Make a field for selecting a Color.
制作一个颜色字段,用来选择颜色。
Color field in an Editor Window.
在编辑器窗口中的颜色字段。
// Change The color of the selected Game Objects
//改变的选择游戏物体颜色
class EditorGUIColorField extends EditorWindow {
var matColor : Color = Color.white;
@MenuItem("Examples/Massive Color Change")
static function Init() {
var window = GetWindow(EditorGUIColorField);
window.position = Rect(0,0,170,60);
window.Show();
}
function OnGUI() {
matColor =
EditorGUI.ColorField(Rect(3,3,position.width - 6, 15),
"New Color:",
matColor);
if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!"))
ChangeColors();
}
function ChangeColors() {
if(Selection.activeGameObject)
for(var t in Selection.gameObjects)
if(t.renderer)
t.renderer.sharedMaterial.color = matColor;
}
}